Further compounding this, is that outside of scouring the levels for hidden caches of money or weapon cases (many of which are left in plain view), there are no real secrets or obscured discoveries to be found in Dust & Neon’s various stages, making them feel even more rote and featureless as a result.įurther Reading – Upcoming PS5 Games – The Most Anticipated PS5 Games Coming Soon In 2023 Whether your wiping out all enemy robots on a map, destroying specific targets, disabling a generator or relieving a train of its loot, you can expect to repeat the completion of such objectives over and over, and as you might expect, it becomes tedious pretty quickly indeed. Missions tend to be very straightforward, very short and also, sadly, very repetitive – along with the map design in each instance. There are four different areas into which a number of missions can be undertaken. Once into the game itself, events take an entirely straightforward and expected trajectory. What you get with Dust & Neon is some dialogue from the mad scientist that made you, horrendously uninspired quips from the protagonist mid-battle (including such gems as “love the smell of dead droids” and “eat it! Hehe”) and a prompt which only ever says “Go and choose a mission”. The scant traces of the story that make up the narrative for Dust & Neon are essentially that you are a cybernetic gunfighter that has been thrust into a post-apocalyptic Wild West setting that finds itself besieged by a hostile robot army. Dust & Neon PS5 Review A Fundamentally Solid But Uninspiring Wild West Roguelite Shooter By delivering an overly familiar, roguelite shooter to players that while fundamentally solid in the execution of the basics, is desperately lacking in scope or ambition, we have a title that simply won’t survive the inevitable comparisons with its genre stablemates. Dust & Neon is one such effort that, somewhat sadly, follows that blueprint to a fault. I don’t think there is anything particularly controversial in saying that top-down, roguelite shooters are hardly a new concept and have been somewhat done to death.
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